Happy Wheels Wiki
(Adding categories)
(infobox update)
Tag: Visual edit
 
(53 intermediate revisions by 9 users not shown)
Line 1: Line 1:
   
 
{{Infobox
 
{{Infobox
|Box title = Text|image = File:Textt.png|imagewidth = 300|caption = [[Level Editor|Level editor]] tool|Row 1 title = Object type|Row 1 info = Text|Row 2 title = Available in Happy Wheels as of version|Row 2 info = 1.??}}[[File:Font Types.png|thumb|All current font types]]
+
|Box title = Text|image = File:Textt.png|imagewidth = 300|caption = [[Level Editor|Level editor]] tool|Row 1 title = Object type|Row 1 info = Text|Row 2 title = Available in Happy Wheels since version|Row 2 info = 1.25|Row 3 title=Last update|Row 3 info=1.69}}[[File:Font_Types.png|thumb|left|76px|All current font types.]]
   
 
'''Text''' is a tool that is available in the [[Level Editor]]. With this you can type text or numbers and place it in a level.
 
'''Text''' is a tool that is available in the [[Level Editor]]. With this you can type text or numbers and place it in a level.
Line 7: Line 7:
 
There are currently 5 font types:
 
There are currently 5 font types:
   
  +
# Helvetica, regular.
# Basic thin text
 
  +
# Helvetica, bold. <span style="line-height:21px;">This is the default font.</span>
# Same as the basic text, only bold. The default setting.
 
# Same as the basic text, only a lot more bolder
+
# Helvetica, a lot more bold.
  +
# Clarendon, regular.
# A much more fancy-looking text
 
  +
# Clarendon, bold.
# Same as the fancy-looking text, only bold
 
   
The size of the text ranges from 10 (smallest text) to100 (largest). 15 is the default size.
+
The size of the text ranges from 10 (smallest) to 100 (largest). 15 is the default size.
   
Alignment can be changed on the text, with left alignment, middle alignment, and right alignment possible.
+
Alignment can be changed on the text, with left alignment, middle alignment, and right alignment.
   
Text can be rotated, and colored. Opacity was added in V1.69 It can also be grouped and changed color. The default color is black.
+
Text can be rotated, and colored. Opacity was added in V1.69. It can also be grouped and changed color. The default color is black.
   
 
== Glitches ==
 
== Glitches ==
[[File:Wellobviouslythereisarapistinlinkinpark.png|thumb|An unrealistic number still triggers the message box.]]
+
[[File:Wellobviouslythereisarapistinlinkinpark.png|thumb|380px|An unrealistic number that doesn't start with "0" still triggers the message box.]]
*The text-detecting system doesn't work all that well. For example, if you type in 'rate 1/one', the text will still pop up although it should be intended for 'rate 5/five'. The same goes for the rest of the ratings. Also, if you write in a completely unrealistic voting number, such as 1337 or 9001, the message box will still appear although you can't actually rate a level 1337 or 9001.
+
*The text-detecting system doesn't work all that well. For example, if you type in 'rate 1/one', the text will still pop up although it should be intended for 'rate 5/five'. The same goes for the rest of the ratings. (However, this was possibly intended due to levels telling people to rate a specific number if they accomplished a certain action.) Also, if you type in a completely unrealistic voting number, such as 1337 or 9001, the message box will still appear although you can't actually rate a level 1337 or 9001.
*If you type rate [number] in another other way (like, for example, typing rate in one text box and a number in the other) it will not detect it.
+
*If you type in "rate [number]" in another other way (for example, typing rate in one text box and a number in the other) it will not detect it.[[File:Negative_x-coordinate.png|thumb|373x373px|A negative x-coordinate.]]
  +
*When in a group, undoing entering the group will cause any text boxes in that group to be somehow deleted.
  +
*If you move the text box with the arrow keys to the farthest left of the level at a certain coordinate while zoomed out, the x-coordinate might be set as a negative number.
  +
*If you press the ''Group items'' while still in "typing mode", the text field will disappear. And if you try to undo the action by pressing ''Ctrl + Z'', the text box will not return.
   
 
== Trivia ==
 
== Trivia ==
[[File:DONT_DO_THAT!!.png|thumb|Said message box.]]
+
[[File:DONT_DO_THAT!!.png|thumb|The mentioned message box.]]
  +
*There is a font in the game files called Bankgothic Md BT. However the only instance of this font being used is for the timer on the [[Spring Platform|Spring]] and [[Paddle Platform|Paddle Platform]].
*The game is only in English, so you cannot type using Russian or any other non-English letters.
 
  +
*In the original Flash version, you cannot type using Russian, Arabic, Chinese, Hebrew, Thai or any other non-English letters, but you can in the [[Happy Wheels (JavaScript Remake)|Javascript remake]].
*You cannot type a colon (:) in text, so people use a semicolon (;) instead. It is unknown why.
 
  +
*In the original Flash version of the game, you cannot type a colon (:) in text. It is unknown why. This appears to have been fixed in the JavaScript remake.
*Users can use a period as a circle (works best with font type 4) as it allows them to place a smaller circle than is possible using the [[Shapes|shape tool]].
 
  +
*ASCII characters cannot be entered in the Flash version.
*During the 1.64 update, Jim added a text-detecting system. If you type "rate [number]", then test the level and un-test it, a message box similar to the 'level-editor-only-in-full-version' box will appear with text saying: ''"There appears to be text in your level that abuses the rating system. Stop doing that. Misguided people apparently follow your instructions, and it's ruining Happy Wheels. I've been letting it slide, but including it in your level will now get it permanently deleted once noticed".'' But you can bypass the block by typing "rate [number]" in any other way.
 
 
*Users can use a period as a square (fonts 1-3) or circle (fonts 4 and 5) as it allows them to place a smaller square or circle than is possible using the [[Shapes|shape]] or [[Polygons|polygon]] tool.
*You cannot type a tilde "~" for an unknown reason, so the signature in your "Message" level may be only with Polytool.
 
 
*During the 1.64 update, Jim added a text-detecting system. If you type "rate [number]", then test the level and un-test it, a message box will appear saying: ''"There appears to be text in your level that abuses the rating system. Stop doing that. Misguided people apparently follow your instructions, and it's ruining Happy Wheels. I've been letting it slide, but including it in your level will now get it permanently deleted once noticed".'' But you can bypass the block by typing "rate [number]" in any other way. Fortunately, typing in a different way of saying "rate [number]" does not mean that this will not break the [[Level Rules|level rules]].
*Jim's text-detecting system cannot detect the "Sign Your Name" text if you test a level and un-test it.
 
  +
**However, this box does not seem to appear in the JavaScript remake.
*When you click on the text button the words "HERE'S SOME TEXT" come up by default.
 
  +
*In the original Flash version of the game, you cannot type a tilde "~" for an unknown reason, so the tilde can only be created with the [[Polygons|Polytool]]. This appears to have been fixed in the Javascript remake.
 
*Jim's text-detecting system cannot detect the "Sign Your Name" text if you test and un-test the level. This is most likely because level importing has already been disabled at the time the system was implemented.
 
*When you click on the text tool button, the words, "HERE'S SOME TEXT" come up by default.
 
*There is no spell check in the text boxes.
 
*There is no spell check in the text boxes.
*A message of the "Rating system abuse" will not appear if you type "Vote [number]".
+
*The "Rating system abuse" message will not appear if you type "Rate 0[#]". "Vote [Number]" was previously unrecognizable, but was later fixed to be recognized as abusing the rating system.
 
*Text does not count as either art or shapes, which could be useful detailing long levels.
 
*Text does not count as either art or shapes, which could be useful detailing long levels.
*Opacity (visibility) was added in V 1.69
+
*Opacity (visibility) was added in V1.69.
*People sometimes use text to make art or other things instead of using the shapes or polly tool.
+
*People sometimes use text to make art or other things instead of using the shape or poly tool.
  +
*Although rare, but in groups, some text boxes do not seem to be placed accurately on different computers. For example, on a Windows machine, text boxes are placed more to the left, while on a Machintosh, they are placed more to the right.
*Fonts 4 and 5 are used in the menus and [http://www.totaljerkface.com totaljerkface.com]
 
  +
*You can have a single textbox with a seemingly endless amount of character space, if you replace the "HERE'S SOME TEXT" phrase in its [[LevelXML|XML code]] with any amount of text and then load the level XML into the editor. Once in the editor, however, the textbox will not allow you to type more text in, nor will it allow you to re-enter any text that you just deleted, since it has already passed the limit. [[File:JS Text box.png|thumb|right|200px|The text box only available in the JavaScript version.]]
[[Category:Happy Wheels]]
 
  +
*In the JavaScript remake, with the addition of this tool prompting a text box to type in, this allows users to be able to copy and paste text and emojis into the text box. It was initially stated that this ability would be removed, but has been decided that this will stay.
  +
** The emoji style also depends on what device you play on.
  +
* Before, (in the Flash version), the text box border was blue. At some point, it was changed to red (possibly from the v1.87 update, which included a blue border for "groups").
  +
 
[[Category:Level Editor]]
 
[[Category:Level Editor]]
 
[[Category:Tools]]
 
[[Category:Tools]]
[[Category:Total Jerkface]]
+
[[Category:Non-Interactive Items]]
[[Category:Jim Bonacci]]
+
[[Category:2011]]

Latest revision as of 19:17, 29 March 2023

Text
Textt
Level editor tool

Object type

Text

Available in Happy Wheels since version

1.25

Last update

1.69

Font Types

All current font types.

Text is a tool that is available in the Level Editor. With this you can type text or numbers and place it in a level.

There are currently 5 font types:

  1. Helvetica, regular.
  2. Helvetica, bold. This is the default font.
  3. Helvetica, a lot more bold.
  4. Clarendon, regular.
  5. Clarendon, bold.

The size of the text ranges from 10 (smallest) to 100 (largest). 15 is the default size.

Alignment can be changed on the text, with left alignment, middle alignment, and right alignment.

Text can be rotated, and colored. Opacity was added in V1.69. It can also be grouped and changed color. The default color is black.

Glitches

Wellobviouslythereisarapistinlinkinpark

An unrealistic number that doesn't start with "0" still triggers the message box.

  • The text-detecting system doesn't work all that well. For example, if you type in 'rate 1/one', the text will still pop up although it should be intended for 'rate 5/five'. The same goes for the rest of the ratings. (However, this was possibly intended due to levels telling people to rate a specific number if they accomplished a certain action.) Also, if you type in a completely unrealistic voting number, such as 1337 or 9001, the message box will still appear although you can't actually rate a level 1337 or 9001.
  • If you type in "rate [number]" in another other way (for example, typing rate in one text box and a number in the other) it will not detect it.
    Negative x-coordinate

    A negative x-coordinate.

  • When in a group, undoing entering the group will cause any text boxes in that group to be somehow deleted.
  • If you move the text box with the arrow keys to the farthest left of the level at a certain coordinate while zoomed out, the x-coordinate might be set as a negative number.
  • If you press the Group items while still in "typing mode", the text field will disappear. And if you try to undo the action by pressing Ctrl + Z, the text box will not return.

Trivia

DONT DO THAT!!

The mentioned message box.

  • There is a font in the game files called Bankgothic Md BT. However the only instance of this font being used is for the timer on the Spring and Paddle Platform.
  • In the original Flash version, you cannot type using Russian, Arabic, Chinese, Hebrew, Thai or any other non-English letters, but you can in the Javascript remake.
  • In the original Flash version of the game, you cannot type a colon (:) in text. It is unknown why. This appears to have been fixed in the JavaScript remake.
  • ASCII characters cannot be entered in the Flash version.
  • Users can use a period as a square (fonts 1-3) or circle (fonts 4 and 5) as it allows them to place a smaller square or circle than is possible using the shape or polygon tool.
  • During the 1.64 update, Jim added a text-detecting system. If you type "rate [number]", then test the level and un-test it, a message box will appear saying: "There appears to be text in your level that abuses the rating system. Stop doing that. Misguided people apparently follow your instructions, and it's ruining Happy Wheels. I've been letting it slide, but including it in your level will now get it permanently deleted once noticed". But you can bypass the block by typing "rate [number]" in any other way. Fortunately, typing in a different way of saying "rate [number]" does not mean that this will not break the level rules.
    • However, this box does not seem to appear in the JavaScript remake.
  • In the original Flash version of the game, you cannot type a tilde "~" for an unknown reason, so the tilde can only be created with the Polytool. This appears to have been fixed in the Javascript remake.
  • Jim's text-detecting system cannot detect the "Sign Your Name" text if you test and un-test the level. This is most likely because level importing has already been disabled at the time the system was implemented.
  • When you click on the text tool button, the words, "HERE'S SOME TEXT" come up by default.
  • There is no spell check in the text boxes.
  • The "Rating system abuse" message will not appear if you type "Rate 0[#]". "Vote [Number]" was previously unrecognizable, but was later fixed to be recognized as abusing the rating system.
  • Text does not count as either art or shapes, which could be useful detailing long levels.
  • Opacity (visibility) was added in V1.69.
  • People sometimes use text to make art or other things instead of using the shape or poly tool.
  • Although rare, but in groups, some text boxes do not seem to be placed accurately on different computers. For example, on a Windows machine, text boxes are placed more to the left, while on a Machintosh, they are placed more to the right.
  • You can have a single textbox with a seemingly endless amount of character space, if you replace the "HERE'S SOME TEXT" phrase in its XML code with any amount of text and then load the level XML into the editor. Once in the editor, however, the textbox will not allow you to type more text in, nor will it allow you to re-enter any text that you just deleted, since it has already passed the limit.
    JS Text box

    The text box only available in the JavaScript version.

  • In the JavaScript remake, with the addition of this tool prompting a text box to type in, this allows users to be able to copy and paste text and emojis into the text box. It was initially stated that this ability would be removed, but has been decided that this will stay.
    • The emoji style also depends on what device you play on.
  • Before, (in the Flash version), the text box border was blue. At some point, it was changed to red (possibly from the v1.87 update, which included a blue border for "groups").