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Through the use of the level editor, users often make the same type of level over and over again. The majority of these levels are usually made by either inexperienced or immature users, but are mainly made as they are good way of gathering plays and ratings, and are easy to make. Many users think these levels are "ruining" Happy Wheels as to they are very unoriginal and bland. These levels include:

0 - 9

  • (# above 1 such as "3") in 1: These levels consist of short "levels" where each "level" is a type of frequent level.
  • 8 ball pool: These consist of Pogostick Man immediately being stuck to spikes. You must lean right to aim your pogostick on the ball, hold space to charge it, and then release it so you hit a cue ball that will hit the 8 ball, which then falls into the hole, making you will win the level. There are levels that share a similar structure to this like golf.
  • 99% Impossible: A very common level type where the level is usually very hard to win (hence the name 99% Impossible), however, these levels can actually be pretty easy. Many of these levels have Pogostick Man as the forced character trying to jump over a wall and avoid harpoons, landmines, spikes, and other hard-to-avoid hazards.

A

  • Accidental Killer: A variation of a Don't Move level in which you knock NPCs into hazards, "accidentally" killing them.
  • Arrow run/Harpoon run: These levels are extremely frequent; the player has to outrun a series of arrow guns/harpoon guns, and get to the finish line alive. These levels usually start off with just a few harpoon guns or arrow guns at the start, while the numbers of these weapons gradually increase until there are normally loads of them at the end, making the level almost impossible. These are often in the shape of stairs going downward and occasionally have a grading list telling how better you are going,
  • Art levels (which made by image converter): These levels are made for users to showcase art made using the image converter. This levels have zero efforts and distorting representation of art levels. A lot of these levels are mostly made out of flat ground with very few obstacles.
  • Assassination: Levels consist of you playing a vehicle-less character (usually Moped Guy), where you grab a weapon in the air and fall onto an NPC to kill him/her.

B

  • Balcony Fall: Levels in which you start on top of a building, and then fall and cause terror on people's balconies. These levels may or may not have a method of finishingOne of these is featured.
  • Ball Fall: Levels involving Pogostick Man or Lawnmower Man, with few or more sets of boxes made with collision 2 shapes. Each box is filled with soccer balls.The amount of balls add up after each box has been passed. Your goal is to wriggle through the soccer balls and get to the finish line.
  • Ball Throw: A type of basketball level with Segway Guy as the usual forced character. You grab some balls and shoot them into the some boxes, which can activate triggers that affect gameplay. Those triggers can either kill the player (usually by falling objects), give more balls, or allow the player to finish the level with a "Victory" trigger. These levels are one of the most common level types nowadays.
  • Basketball/Soccer Levels: There are three different types, and often involve Segway Guy as a forced character since his vehicle is easily stuck in place by little shapes.
  • Blade Weapon Throw: Often known as "sword throw" or "knife throw". They usually involve the player (Segway Guy is often used) throwing blade weapons (machetes, axes, etc.) at NPCs on platforms, with messages commenting the player on how good he/she does. They can also have messages saying "Rate 5 if you got them all!" or "Rate 5 if you got a body part over here!" or activate a "Victory" trigger when a certain NPC (or all NPCs) is killed.
  • BMX/Stunt Park: These levels showcase a BMX or stunt park made by the user. Irresponsible Dad, since he rides a bike, is normally the forced character. Usually, there are ramps, loops and grind rails. One of these made by Siaba is featured, and formerly the most played level of all time.
  • Bottle Fall: These levels involve bottles (or other objects) falling on you, of which you must survive.
  • Bottle Flip: In these kinds of levels, one must try to throw/flip a bottle into the air and either make it land on its bottom or on its cap. The creation of these levels began after the real-life trend became viral. Similar to these levels are the "Auto Flip" levels, where the character remains motionless, while various bottles are flipped by a Rube Goldberg machine. There may be "Auto Flip" levels, where the player clicks certain triggers in order for certain bottles to flip. These levels usually has no method for victory and are one of the most common level types nowadays.
  • Bottle Run: These levels involve boosts speeding you up so you can get across a bridge of "sleeping" bottles that will fall after you touch them. Irresponsible Dad is usually forced for these kinds of levels. 
  • Blender: These levels feature the main character trapped in a small pace with a big box on the right. There are clickable buttons all over the screen that allow you to add things to the "blender" such as fruits or NPCs, which will get grinded up using rotating objects. Once you click the "finished" button, the mixture will fall into a box below along with the character and you will win the level.

C

  • Car: In these kinds of levels you have to drive over obstacles with a vehicle the user made.
  • Character Identifier: Don't move levels that have no forced character, and identify which character you are by where you land.
  • Chomper Pit: A level where a character falls into a pit of chompers.
  • Click Parkour: These levels involve a set of clickable arrow keys that are used to control a ball or other shape, which goes around collecting various items around a maze.
  • Combination: These levels combine two or more of the following levels listed on this page, such as a Spike Fall including a bunch of Jets (like in a Jet Fall) as a twist.
  • Christmas levels: These levels can be any of these from the list, but themed around christmas meaning it has snow, presents, and red/green coloring. A lot of them feature the player on a mission to deliver presents or save christmas, and a lot of them use Santa Claus as the playable character.
  • Competition: These levels are simply competitions where you must get the fastest replay to be featured in the creator's next level. They can be any type of level mentioned, and some of these levels are a fraud, which means that the creator only said it to be a competition so the level can get popularity.

D

  • Death Trap: Usually, the first thing the that the level tells you to do is not move. After this, a chain reaction of triggers and shapes will activate, eventually killing you but causing you to win the level via a victory trigger.
  • Demo Levels: These demo levels are often made to show a small part of a level while it's still being made. However, these levels are usually made as a way of getting a lot more plays and a higher rating, as the end of each demo level will most likely tell you to "rate 5 for the full version" or "full version coming soon".
  • Don't Move: These levels usually don't work for all devices, as all devices render Happy Wheels differently. These levels normally use movement items such as fans, wrecking balls and spring platforms, along with hazards such as landmines and harpoons that harmlessly move you all the way to the end automatically, without requiring you to press any buttons on the keyboard.
  • Dunk: A type of basketball level that has you eject, soar through the air with the help of a fan or boost, grab a ball, and dunk it in a custom-made hoop. There are two featured levels based on this type of level. Segway Guy is often forced, although Irresponsible Dad may be substituted.

E

  • Eat Yourself: These levels are designed solely for Lawnmower Man. You must jump out of your lawnmower and will move in a full circle of boosts until you come up below your lawnmower where you started, getting ground up. Although it is very difficult, it is possible for your entire body to get sucked up by the lawnmower, which will leave the camera fixed in place as there is no heart or body to follow. These levels are also erroneously referred to as "Get Eaten" levels, when "Get Eaten" levels are actually levels where the character along with their vehicle get eaten by a monster, dragon, etc. (like A large Satan eats u).
  • Escape!: There are 3 types of these levels:
    1. Levels where you escape from somewhere. You usually escape from prison, and sometimes a city.
    2. Levels where you have to escape a box, where the only way to exit is to break through a glass panel before a cannon fires blade weapons at you.
    3. Some of these levels may be a hoax, telling you to rate 5 to get out of the box. These levels are usually reported and deleted nowadays.

F

  • Face/Character Makers: These levels give you choices of what eyes, ears, noses, hats, legs, skins, or any other face/body parts to create a custom face or character.
  • Finish Him/Her: Often heavily based on the video game Mortal Kombat. There are 3 types of this level:
    1. The player grabs and holds onto a heavy object behind the player (usually Segway Guy). The paddle platform will push the object as well as the player. The object will then crush an NPC(s) at the end of the level.
    2. Simply a ball throw. The player throws a ball into a slot where a finishing move occurs, such as a fatality, brutality, animality, etc.
    3. The player is in a cannon, fan,or boost, which launches him/her towards an NPC. The player has to grab the NPC and then slam him/her into the ground, WWE style.
  • First levels: These levels are made by new users, and are usually comprised of blue shapes, some fans or boosts, possibly some sets of spikes, and a finish line. These levels are usually very short and they ask for things like "save replays" or "R8 fairly."
  • Fishing levels: These levels consist of the character in a fishing boat, where they must use a fishing pole (a brown rectangle with a small sword attached) to catch "fish", which can be NPCs, fruits, or other small things.
  • Flappy Bird: Based off the mobile game Flappy Bird, these levels often involve Helicopter Man going between some shapes like in Pogo Jump levels. However, you do not die if you hit any of the shapes, unlike in the game. There are also a few levels where the player controls a custom vehicle to fly between the shapes, instead of using Helicopter Man.
  • For [YouTuber]: These levels are made specifically for more popular YouTubers, who have created many gameplay videos of Happy Wheels on YouTube. Many users believe that if their levels get high plays, then the YouTubers will play them in one of their videos, so these levels are quite frequent. Many of these levels are extremely difficult, using all kinds of hazards and traps to challenge the YouTubers. In the game's early years, it will target the popular YouTubers, PewDiePie and Jacksepticeye, although nowadays most of them showoff a Spanish YouTuber, Danirep, as well as a Floridian YouTuber, GrayStillPlays.
  • Free Fall: The player, usually Segway Guy, ejects from his vehicle and tries to fall all the way down the level while trying to stay alive. The fall usually consists of circle and triangle shapes so that the player might possibly die when colliding with a shape fast enough. It is based off of an old Flash game that utilises the same mechanics.
  • Freeze Fall: These levels involve the character (usually Segway Guy) falling down through walls whose pieces freeze in place after some time, and trying to make it to the finish alive.
  • Freeze Wall: These are like Freeze Fall levels, but aredone horizontally instead of vertically. They involve you bursting through several walls, and the broken pieces of the walls will then freeze in place and become fixed after a set time. This is meant to make the player have trouble getting through the pieces of the wall that have become frozen in place.

G

  • Get in the Box: These levels can be very challenging, and the player (usually as Segway Guy) starts on top of a box. Said player must attempt to get in the box to collect a token.
  • Get Eaten: Eat Yourself
  • Trash: These levels often have a nonsense title and description, e.g. vjibijbuifdsuituietu, and the player is often killed instantly or this levels have 0 shapes.
  • Glass Break: Levels in which the main goal is to break a series of glass panels and sometimes other glass material. The difficulty rises after each level of glass, as the glass panels become thicker (or spin faster if they are spinning glass panels). The panels can either be placed horizontally or vertically, and may spin using pin joints
  • Gravity Test: These levels involve the use of boost panels. It starts off with a one-panel boost facing down. When you go through it, the boost attempts to push you down to the ground. As you go though each set of boost, the level gets harder, with more boosts stacked up on top of each other (resulting in the boost sound playing loudly), pushing your character down with more force until they are crushed. However, since right now the boost's strength can be adjusted, it has become less necessary to stack boosts on top of each other in these levels.
  • Grenade Throw: Levels that have you throw a landmine or a homing mine on an NPC or a group of NPCs. These levels will often activate a "Victory" trigger if you get the NPC(s).
  • Grind Up People: These levels involve fruits and NPCs falling on top of Helicopter Man's autogyro. The NPCs and fruits will instantly get cut up and blended from the blades of the propellers. These levels can also involve custom rotating shapes to cut up the NPCs and fruits instead of Helicopter Man, and can have options to adjust the rotating speed of the shapes. They used to be one of the popular level types due to the high amounts of gore (and blood if turned on) in them.

H

  • Harpoon Catch: The player is launched upwards while a harpoon tries to shoot them. The player has to try and catch the harpoon and land it in the "win zone" (often an NPC).
  • Harpoon Dodge: A level where Pogostick Man is usually the forced character. You're locked inside a box, and you must avoid the harpoons that are fired at you in different directions. Colored lasers appear in the camera and then quickly fade out to indicate the area where the harpoons are fired at. After all the harpoons have been dodged, the box is opened, allowing you to win.
  • Harpoon Stretch: Lawnmower Man is normally the forced character. You are shot with a harpoon with an anchor as soon as the level starts. The aim is to see how far you can get and/or reach the finish line with the anchor pulling on your back.
  • Heart Donation: Levels which are like Don't Move levels, but kill your character and " send " his/her heart through a course to the finish. They usually take tons of effort to make, and won't work on all devices. At the end there is usually a custom finish line or an non-interactive NPC lying on a table, with a trigger to activate the "Victory."
  • Heli Jet Climb: These levels involve Helicopter Man, and are just like Jet Fall levels, but you fly up instead of falling down, while you try not to get pushed down by the jets. At the top there is usually two directions, one leading to a finish, and one leading to a bonus level. At the bottom there are either spikes or blade weapons to kill the player.
  • Helicopter Course/Quest: There are neither many nor few helicopter courses/quests. They involve the helicopter man trying to get past various obstacles, usually paddle platforms and spinning blade weapons.
  • Helmet: Levels where various objects fall on your helmet and you survive, when really your head is protected by a super-thin white or transparent rectangle.
  • High Definition: Often abbreviated as "HD". These levels are either highly detailed and barely difficult, or misleading. The latter's purpose is to attract players.
  • Homing Mine Survival: In this type of level, you usually play as Segway Guy or Wheelchair Guy, and you are confined in a box with a homing mine. Your goal is to bat away the homing mine and survive its explosion. Most of these levels don't have a method for victory.

I

  • Illusions: Levels that have optical illusions in them. If you're sensitive to certain illusions, it's recommended to stay away from these. Sometimes, the illusions are just meant to distract you, and a screamer may pop up out of nowhere. Due to how complex these levels are, they are rare nowadays.
  • Instant Death: A level where you get killed as soon as the level starts. These are often made by new users as either a 'test level', a 'look-at-what-I-made' level, or a "100% impossible" level and usually gets rated low.

J

  • Jet Fall: A level in which you try and fall between multiple jets that will push you up, usually into spikes if you don't get off in time. As the player progresses, there will be more jets, and they will typically get larger and more powerful.
  • Jet Wall: Like jet falls, except that you are going horizontally instead of vertically.
  • Jetpack: This level is where a character (usually Irresponsible Dad) is holding onto a custom jetpack and flies through 2 spike sets, progressively getting closer to each other. At the end there is usually a victory inside a small box.

K

  • Kill: Most of these are often marketed as "Kill (Irresponsible Dad's son)", "Kill Your Boss", "Kill Your Wife" and "Kill (YouTuber)". They can be assassination levels or sword throw levels involving the person(s) to kill.

L

  • Lawnmower Launch: There are size 5 circles around your front wheel, and you just hold up or down: up to spin counter-clockwise, and down to spin clockwise. Most of the time, you will go into "hoops" when you press Z, and get rated accordingly. Also, the front wheel separates, and a black rope protrudes out. Sometimes the force of the spinning breaks your arms, and under a higher speed, it can break you in half. Under the highest of circumstances, it can make your whole body explode.
  • Leetball: These levels consist of a ball of which collides with everything, and thin rectangles that collide with everything except the character. The character has to eject, grab onto the ball, and roll through the course to the finish. These levels are sometimes also called ziplining.
  • Life of: These levels tell a story about how a character lived their life leading to where they end up now, such as riding a segway or riding bikes with their children. Most of these levels will involve NPCs having sex to show how the character was born.

M

  • Matrix: The player is supposed to try to dodge a bullet or thrown weapon in "slow motion." Sometimes, the player is instructed to save something such as another character or a food item. This type of level is based off of the very popular movie, The Matrix.
  • Meat Factory: These levels consist of you ejecting your character from their vehicle to join a group of NPCs through a series of gears and hazards that grind the characters into tiny bits, which then end up looking like ground meat. Many also include things like "Rate 5 if the meat goes past this line".
  • Mow the Lawn: These levels are designed solely for Lawnmower Man. They involve you grinding and sucking NPCs into your mower.

N

  • Neon Level: A very frequent level type that usually involve a black background and shapes with a black shape color with a vivid outline color, such as red, yellow, or blue, that give the illusion that it is neon. It can be said that these levels parody off of Tron, due to the movie's vibrant neon colors.
  • NEW Glitch: While many of these are fake and ask you to "rate 5 and restart", some show real glitches within the game. A known glitch is named the "Black Hole Glitch", which teleports you to the top left of the level/map.

O

  • One Harpoon Gun/Arrow Gun/Jet: These levels claim there is only one of an object, but when the player comes into contact, there are really multiple objects stacked on top of another, making it look like one object is sitting there. When you go near it, either lots of harpoons will fire, lots of jets will fire, or lots of arrow guns will shoot you and may kill you instantly, even destroying your character's body.
  • Only for Pros: A variation of the 99% Impossible levels, which claim that only "pros" can complete it. They usually feature a lot of hazards that you must get through.

P

  • Paddlepault: These are levels in which you try and traverse through a level full of paddle platforms. The name was inspired by taking "Paddle" and combining it with the end of the word "catapult", since paddle platforms act somewhat like catapults.
  • Paddlejump: These levels are similar to Paddlepaults, however the player has to use paddle platforms to get to the top of the level by going to the side of a wall and getting launched in the air.
  • Plane Crash: Levels where you have to get out of a spinning airplane through the "damaged" section. However, they can also involve the player trying to survive on a custom airplane that is falling towards the ground.
  • Pogo Fight: These levels involve the player jumping over NPCs holding blade weapons, who will usually lunge towards the player. Each subsequent jump will feature an NPC with more and more weapons. Similar to Pogostick Challenge below, many of these feature NPCs on pillars the player must also jump over. These levels are the most common types of levels today. They are usually accompanied by text above the NPCs, which are either laid out like a Pogostick Challenge, with each stage showing a difficulty level (e.g. Noob, Not bad, Pro, Master, etc...) or like a Sword Throw, and have generic reasons why you are fighting them (e.g. Stole your phone, Broke into your home, etc...)
  • Pogostick Challenge: There are 2 types of these levels:
    1. A type of level in which Pogostick Man jumps over a bunch of blocks. The blocks get higher as you keep moving along.
    2. A type of level that involve Pogostick Man jumping high, between two rectangles or above one onto a finish line. Most of the time, harpoon guns, arrow guns, and landmines are added for extra challenge.

Q

  • Quiz: A level testing your smarts. A right answer moves on; while a wrong one results in death. However, often the questions are biased, such as "Who is the best character?", and some quizzes may make the hazard too close so the user can see the wrong answer.

R

  • Ragdoll: A different form of a rope swing, which consists of ropes and conveyor belts that you need to maneuver through. Some of these levels are featured.
  • Rail Ride: These levels are easy little obstacle courses where Explorer Guy has to ride on the rails.
  • Rate 5: It is extremely popular for levels on Happy Wheels to tell you to Rate 5, and will often do so at the end of their level, or just have a level where they want you to rate 5. Many levels will say things such as: "Rate 5 if you survived" and 'Rate 5 if you killed him". Asking for a 5 star rating is also against Level Rules. With the 1.64 version of Happy Wheels, Jim added a text detector, so typing "Rate [number]" text in your level and then testing it will trigger a notifications saying "There appears to be text in your level that abuses the rating system. Stop doing that. Misguided people apparently follow your instructions, and it's ruining Happy Wheels. I've been letting it slide, but including it in your level will now get it permanently deleted once noticed".
  • R.I.P. Happy Wheels: Users who have been a member of the community for a long time show what has happened to Happy Wheels over time, and want the game to change by making more original content. A level like this, Happy Wheels Future, is featured.
  • Rocket: Levels that allow the player to ride a rocket or jet. Most are controlled by using the arrow keys.
  • Roller Coaster: Levels that has the player ride on a roller coaster and hold on until the end. Usually it will involve a custom-made user vehicle or a Explorer Guy track using rails.
  • Rolling Box/Circle/"Killing Machine": Levels, in which were mostly made after the update to hide your vehicle, consist of a character without their vehicle, trapped in a high density box "vehicle" with 10 leaning strength, in which the player grabs it and controls it with the left and right arrow keys to usually crush vans, NPCs, and other destructible items. The alternative before the hide vehicle option was a bunch of small circles around Irresponsible Dad and a Rectangle shell to form a Circle on the outside, grouped to trap Irresponsible Dad in the circles, and to use the left and right Arrow keys to move, without grabbing the actual circle. This is due to Irresponsible Dad's high leaning strength.
  • Rope Soccer: Very similar to the rope swing. The character must grab a rope and score a goal with the soccer ball given. Usually an NPC tries to prevent the ball from scoring, something which makes these levels hard.
  • Rope Swing: A level where a bunch of rectangles are overlapping by pin joints, making ropes where the character will swing on them. They can contain other obstacles, such as conveyer belts and spinning circles. Three rope swing levels have been featured, with one that was made by Jim Bonacci. These levels tend to be one of the most common even today.
  • Rube Goldberg Machines: Levels in which you press a button which releases a ball (most often), which causes an effect similar to Rube Goldberg machines, using dominoes and more balls, with an occasional odd object, to complete an objective. Usually, the objective will be giving a stick figure its head back, knocking things down onto you, or activating the melt glitch.
  • Run: Levels in which there is ground, then a bridge of sleeping objects, which get progressively difficult. The objects are often food Items and bottles. In these levels, you must move as fast possible so you will not fall with the sleeping objects. In other cases these levels might force you to move away from a heavy object like meteors.

S

  • Save : Levels that are the opposite of the Kill levels, a character is getting killed by an NPC and you need to prevent the NPC from killing the character. The most known version of these are the Save Your Son! and Save Your Girlfriend levels. The player character's son is often represented by the Irresponsible Son. However, it can also be going on an adventure to save a secondary character. One of the latter, Taken 3 is featured.
  • Shortest Level Ever! (Also sometimes known as "Easiest level ever"): There's just a finish line or any other finishing method, nothing else. You'll instantly win the level in 0.03 seconds since you start right on the finish line or finishing method. Most of the time, many finish lines are stacked in an attempt to create a very loud sound.
  • Skill Test: This level is like an obstacle course. Usually, there are lots of hazards and obstacles you must evade in order to complete the level.
  • Skill Test (Basketball): A type of basketball level. You must throw the ball as far as you can into the designated sections. These mostly have numbers under the object which tells you how many points you get, with prizes falling sometimes. These levels may sometimes have skill rankings, which usually vary from Justin Bieber to Chuck Norris, or a popular YouTuber who plays Happy Wheels.
  • Slow Motion Bullet: In these levels, you fall to the ground and a user-created bullet shoots you, resulting in a slow motion falling effect. Usually, this is instead replaced by a Matrix-esque type level.
  • Smash: A type of kill level, in which you smash an NPC with a miscellaneous item, usually a van, toilet or a log by grabbing on to one of those objects; the object being on a spring platform or paddle platform set to a 2.00 second delay. The platform activates and propels the object, and you try to smash the NPC below.
  • Song: This level involves a parody of a very popular song or music video, or a custom-made rap/song created by the user.
  • Spike Fall: A level that has you fall between two spike sets far apart from each other. As you fall, they close in on you and create a funnel-like shape. There is also a parallel variation. Segway Guy is usually the forced character.
  • Stairs: Sometimes called 'Legendary Stairs', these levels possibly started after the featured level, IT KEEPS HAPPENING!, with Irresponsible Dad usually as the forced character. You fall or ride down some long lasting stairs, and will have to try and survive to be able to win. Sometimes there's a rating list at the start telling you if you're getting better (such as calling you a noob, and if you pass that, the insults then turn into complements).
  • Steal the jewel/diamond/coin: These levels are usually set in a bank vault, where the main character, Pogostick Man, has to get to a jewel and usually grabs a coin to win. The jewel/diamond/coin is surrounded by several lasers pointing in various directions and touching a laser will cause a harpoon to be fired in that direction. Most of these levels are quite short and so can be beaten in just a matter of seconds.
  • Story: Levels contain the story about a character or other stuff, the names can be "(name) Story" or "Story of (name)", the story can be about how the character lived, how the character died, how the character was added in Happy Wheels, etc... Some may be based on characters that the popular YouTubers with Happy Wheels videos call them. They are very similar to "Life of" levels.
  • Suicide: These maps are much like the Mow the Lawn maps, except through a complicated system of trails and boosts, where you end up mowing your own character. More than one character can be applied to these maps. These levels are more uncommon nowadays since the mower no longer sucks in certain body parts.
  • Surf: The level contains a lot of tall triangles or rectangles connected to pin joints that will fall on each other like dominos when one is pushed onto another. The player is required to "surf" on the triangles as they fall on each other. Some of these levels are combined with Neon Levels

T

  • Taken: Levels in which someone gets kidnapped and you have to save them.
  • Test Your Neck: A level where the player must keep the character's neck intact as it is pushed through a triangle. Most of these levels have Lawnmower Man as the forced character.
  • Throw Yourself: A level where you are stuck in a rotating "wheel" where you throw yourself as far as you can. The character that is mostly used for these type of levels is Irresponsible Dad.
  • Throw Your Pogo: Levels that have you launch your pogostick, where a box will usually be in the air, and if the pogostick lands on it, you win.
  • Toilet Jet Race: This level is a race with toilets, with a jet pinned to the back of it, and with other characters on flying toilets, sometimes they are numbered.
  • Token Fall: Levels in which you (usually Segway Guy) fall down a course, trying to collect as many of the tokens as you can.
  • Troll: Levels that attempt to "troll" you. They usually have a finish line that is blocked by either an invisible wall, spikes, etc., but then there is a way around it. There can also be invisible shapes, or non-interactive shapes, "fake hazards," random drops, and other methods to annoy the player. Quite often, the 'fake' finish lines can be activated by hitting them hard enough.
  • Try to Stop: Levels where the character, usually Pogostick Man, is sent speeding through a level from a boost at the start. The goal is to try to stop and get to the finish line that usually is in a hole in the floor before hitting a set of spikes.
  • Try to Win: Levels which usually contain lots of hazards which will most likely kill you. Often comes with a message like "First 3 people to finish receive a HDTV!"
  • Tutorial: Levels which are meant to help players create some kind of machine, glitch, vehicle, or even moving NPCs. Normally, with levels featuring machines, it contains text saying "Rate 5 for a tutorial!".
  • Twist: Levels which are the same as other frequent levels, except that there is a "twist". For example, a "Human Throw" level where you throw NPCs at blade weapons.

V

  • Video Game: Levels that are based on levels or characters from various video games, such as Sonic The Hedgehog, Super Mario Bros, Pac-Man, Super Meat Boy, Undertale and more, they will usually follow the same art style. There is a featured level based on Super Meat Boy.

W

  • Ways to Die: These involve a series of deaths, usually made in 5 death intervals, and then asking people to rate 5 and play to encourage them to make a sequel. They are often called Dumb Ways to Die, 10 Ways to Die, 100 Ways to Die or 1,000 Ways to Die. Usually the deaths need to press the triggering button to trigger it and kill the victims ( Jump or click ) .
  • Wall Break: The player has to throw unfixed shapes at a wall of fixed squares to make them disappear, to get the shape that triggers a victory.
  • Wheel of Death: These levels have you inside a circle without your vehicle, with blade weapons pinned around the circle, the circle you are in is set to be a vehicle, so you drive it by using the left and right arrow keys. Similar to the rolling box levels, but you mostly run over NPCs with the blade weapons attached to it.
  • Wheel of Luck: You're in the air above a big sleeping ball with NPCs pinned to it. You eject and land and grab on the ball which begins to spin around pretty fast, while there's hazards like harpoons, arrow guns, and blade weapons pinned that start spinning. You have to try to see how long you can hang on to the wheel without breaking your arms. Most characters only have one pin to hold their arms.
  • WIPEOUT! Levels based on a popular obstacle course TV show titled WIPEOUT (TOTAL WIPEOUT in some countries). One of these levels made by FireNine09 is featured.
  • Wrecking Ball Challenge: A bunch of wrecking balls are stacked on top of each other which will form a ball made out of the wrecking balls. You are inside the ball and you must either survive or collect the token(s) to win.
  • WWE: Levels that are based on the popular wrestling franchise. Most levels force you to play as Pogostick Man.

X

  • X VS Y (May include Z) : A variation of a "Sign Your Name" level in which you sign in a designated area, marked by one option and the other the second option. A lot of these levels are simply made by having a finish line on two sides below you saying the name of their choice. Sometimes, X would include "Rate 5", while Y would be "Save a replay!". Commonly made "PS4 or XBOX ONE?", "Nova or Daneboe?", or “Billy or Timmy”.

Gallery

References

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