Happy Wheels references other .swf files into the game. Although the main game can't be decompiled, most of the other ones it calls can be. I downloaded the character .swf for Irresponsible Mom and removed the extra bits to get a clean render of the bike. It's too bad the game seems to assemble the bodies, so I can't do canon renders of them. There's probably a way I just haven't thought of, but I'd rather not mess around.
This is the file for Irresponsible Mom that the game references: file.
The layouts seem to be purposefully offset - not exactly sure why, but I suppose it helps with something. The bike is already assembled in the file, but the individual parts of the characters is not. Instead, they are laid out in a grid, and the game seems to manually assemble these characters.
My SWF Decompiler works on the character files as well as the .swf for sound, although not the whole game. I'd rather not manually assemble characters myself, as the layering and such would not be canon to how the game does it. I do have access to the heads, but they aren't perfect.
Once I decompile them, I do load them into Adobe Flash for full renders. Here are the plain heads as .svg files. (Mom's neck isn't part of her entire head):
Yeah, I actually do, I wanted to make the main page in like sections, with each part in a css box. I managed to make that but I also wanted to have a header I designed on top of each box, which is where I failed.
I could figure that out... Saturday? You probably can't wait that long, huh? I'd direct you to my friend who constantly does this, fresh in their mind, but not sure they'd like it. I have to sleep right now though...
I'd rather you use my Template:Radius for applying radius. I adapted it from the work my friend did on the other wiki, which I believe I made originally before my friend improved on it greatly. It applies all the different radius parameters automatically through a single definition, so you'll never forget one of them if you want to change the radius a little.
Anyway, I got mine working on the same page under yours. I'd need a little adjustment, but it works nicely. I'd rather keep it all one box instead of appearing to be a single one. Less problems when resizing and such. Mine needs some adjustment to fit like yours, but it shouldn't be much of a problem.
Weird I didn't see your message. I guess I loaded the page before you sent it. Anyway, I fixed it best I could. I was trying to think of how to add padding to the entire box without effecting other elements, just doesn't come to mind. Ah, wish that friend was here. I'm obviously going to need a ton of refreshing.
Well okay then. I was looking at the colors, and the thought occurred I should get the logo from that v1.10 hack I use to extract things. The logo is actually two parts - The colored text and the background white. I combined those into one .svg shape that should be infinitely resize-able:
I can't open the file in illustrator because it's corrupt. I'm guessing it's being corrupt by wikia. Could you put it on like mediafire or something so I can download it directly without saving it from a page?
BioShock Wiki:News archive might be a solution for our news, if you also follow to our News template. We haven't used the system in years now, but the other solution is setting up blogs, which I'm not sure we can manage at the moment or have enough information for such areas.
I changed the infobox template (the one used on the main page for news) so it contains the new header, but for some reason there's a mysterious line around it which I don't know how to fix. I suspect it has something to do with it being a table. I don't know anything about tables.
I pulled this from that v1.10 demo. As a sprite, it wouldn't let me export as a .svg, and resizing it caused gross raster edges despite the elements that composed it being vectors. So that's a standard scale.
I clicked Reply, but it just stayed "Replying," so I reloaded the page. It wasn't there, so I pasted the text in and hit Reply again. Strange how it didn't tell me the other one went through after reloading the page... I see why she hates Message Walls.
Just because information is true doesn't mean it gets put on an article. It is obvious that a pogo stick can jump higher than a motorized shopping cart. Would you refer to a page which is mainly composed of obvious information that does not aid them? You can put the "Number to do this" in with the others, but that isn't useful information either. Maybe if someone is writing a report on Happy Wheels and needs those kinds of facts, but otherwise don't you think it seems like clutter?
Well, I'm not sure. Managing this wiki is pretty difficult. Unlike BioShock and Minecraft, Happy Wheels is easily accessible, and as such everyone makes quick edits that aren't always ideal. I'd make a lot of enemies formatting this wiki similarly the other ones I have experience on - A lot of the content on it right now...
I'll put it this way: The experience I have on other wikis, a large amount of the images hosted here aren't needed. Images like "See the old man died" and "Look at him on this unfeatured level" don't fit. Levels wouldn't have entire articles unless Jim himself had say or actually made them. Then again, this is the first wiki I'm using that centralizes around user-created content, and I have no experience on how to definte importance of some things in such a context.
What I'm saying is: No one would like me because I'd be removing things to make this look more like a wiki and less like a "Look what I can do." Not your fault, some people just don't know what a wiki is supposed to be or look like...
Well ok man. I agree with you on all those pictures, but there are so many of them uploaded everyday that I can't get a hold on all of them. I'd remove most of them if deleting an image wasn't a 4-page progress. If you look at wikis such as the newgrounds wiki (newgrounds is basically a flash portal for submitting stuff), it has loads of pages for various flashes. So I guess levels might be necessary because they cover a large part of the game.
I think you're wayy more experienced with wiki's than I am though. This wiki is indeed desperate for a clean-up.
On a side note, do you think it would be possible if you could render an image of the city background? I want to make a new layout for the wiki, and ever since the wiki got vandalized by former admin Trotterski the background has been out of place.
I haven't been an admin on Wikia before to know the process of deleting an image. That does sound quite unsettling for the amount that would need to be cleared. If a level gets significant notice, and there is enough to say to warrant an entire article on it, I suppose it would be okay to make one.
I do have years of wiki experience, although the most I've had in above-average privileges was on Combine Wiki with... I think the ability to delete pages? Never used whatever ability they gave me, though.
The current game file is protected against extraction, so I can only do so on the character files. I can extract the individual parts of the city background from the 1.10 demo, but since they all move individually to give the appearance of fake depth, they can't come out assembled as they were... To appear canon, I'd have to match them up against screenshots or something.
However, I do have an idea. I haven't tried this before... We'll see how it goes.
I made this up pretty quick. I used Firebug to make the game window 1920x1080, although I really should have made the game full screen so I could screenshot it all. Probably should also find a SWF snapshot plugin instead of Prnt Scrn. And on top of that, the SWF itself got scaled, so they seem a little huge.
The game seems to apply some kind of fake blur to individual parts of the background, so it'd be very hard to make a canon-like background from the parts.
Since I almost never use the Level Editor, I don't know a lot of things at the moment. The jets are off in that screenshot, which would be an error. I'm sure I could figure this out when I find time, but I don't have time today. I'm sure sure you can't joint objects straight onto the level, right? I'll figure it out sometime...
I don't know why Firefox refused to fullscreen when I made that screenshot, but I got it working just before. Too bad the scrollbars persisted, I don't see why though. Probably would be better to modify the object instead of the div it is inside.
My Wikia.css has some code to centralize the background, which I suggest you add to the site overall sometime. I also put some repetitive code that makes all blue links slightly darker so they are easier to see.
That is Leo Leonardo, The Third. I did a vector trace of him from this comic: http://www.vgcats.com/comics/?strip_id=300 It's special HTML which forces it to a fixed position which you define using pixel lengths.
And VG Cats is older than the 'mainstreaming' of that term, I'm pretty sure. He is not a furry in that sense, nor am I. I just like their comics.