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What is Happy Wheels?!
Happy Wheels is a ragdoll-physics-adventure based Flash game created by Jim Bonacci and launched in June of 2010. Players control a selection of various, unique characters with their goal being to get to the finish line, activate a trigger that triggers victory, or collect a required amount of tokens while avoiding being splattered across the level by many hazards and obstacles. Users may create and share their own custom scenarios using the expansive level editor, play some of the over 10 million already-existing user-made levels, or take a look at some of the featured levels - the best levels in the game. The game is most notable for its dark sense of humor and its large amounts of blood and gore. The full version allows you to go to the up-to-date version, while the demo stays on v1.10, with limited features.
Jim Bonacci was motivated to make the game out of disappointment of other ragdoll-physics games. In an October 2010 interview, he stated that "No one was making their ragdolls die properly. They'd usually flop around harmlessly or in some instances have the same canned animation over and over." Originally, Happy Wheels was made for fun between Jim and some friends, it only contained Wheelchair Guy, and the first level, Happy Green Hills. After it gained some popularity, he made it into what the game is now, and published it to his website on June 4th, 2010.
Fixed rare crash when playing levels created before version 1.84; Several graphical/interface bug fixes
Exclusively Level Editor changes - The "hide arms" option now hides trigger numbers as well; Trigger and joint arms (lines) are now shown when selecting an item with attached triggers or joints (while "hide arms" is enabled); Trigger and joint arms can no longer be selected; Fixed vertical and horizontal scrollbars not updating when zooming.
Reduced loading time when opening up the Featured Levels menu; Text rendering fixes; Fixed art/polygon tool bug where the wrong amount of vertices left would display while creating a shape/deleting a vertice; fixed enter key not saving when editing numeric values in the options menu; other optimizations
Quality settings replaced with render resolution slider; Segway Guy left arm sprite fixes; Fixed fan animation not playing when active; fixed sound triggers always being played at full volume; fixed smoothing setting not being applied; other optimizations
The selection tool in the editor is now used by default (nstead of none being selected); Trigger/joint help section updated to include "Hide Arms" function.
Fixed the background of disabled triggers not loading; Trigger and joint arms can now be hidden when not selected.
Chains can no longer be stretched with WASD in the Level Editor; The browser URL now updates when you play a level or watch a replay for faster sharing; Level/replay URLs now use the actual domain, and minor optimizations.
Glitch that caused the arms of some NPC's to increase in size once torn off is fixed.
Several bug fixes: drag selection while editing a group now works properly; you can save replays with levels that have clickable triggers; typing in "0.0." now produces the NaN density (or "Black Hole") glitch; you can fall into a NaN density shape while in debug draw mode without having the whole editor break. (Note: the "Black Hole" glitch is intended to be kept, hence why the update does not include a fix for it.)
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