(Adding categories) |
(Re-did the entire article as it was severly outdated. Lots of the information Jim has released needs to be added.) |
||
Line 1: | Line 1: | ||
{{Upcoming}} |
{{Upcoming}} |
||
+ | [[File:Jim msg.PNG|Various bits of sequel information stated by Jim.|thumb|274x274px]] The '''Happy Wheels Sequel''', commonly referred to as '''Happy Wheels 2''', is the sequel to Happy Wheels that is currently in production. [[Jim Bonacci]] has stated that, unlike the original game, the player will be required to download the game. He has also stated it will cost around $5 - $10 to create levels, although nothing has been confirmed. Rather than Flash, the game is being programmed in C++ and uses OpenGL for rendering. Like the original, it will be presented in a cartoon-like style. |
||
− | [[File:Screen Shot 2013-07-03 at 5.21.26 PM.png|thumb|A capture from the original preview of Happy Wheels Sequel.|179x179px]] |
||
− | [[File:Jim msg.PNG|thumb|274x274px]] |
||
− | + | Not much is known on the sequel, as Jim has stated he would rather release a final product as opposed to showing the various stages of development. However, various information on features in the sequel has been discussed by Jim on the [[Happy Wheels Discord]] server. The game is set to be released some time in the year 2020 or 2021, will be free to play and will work on both Windows and Mac operating systems. |
|
+ | ==Original 2.5D Sequel== |
||
− | {{Clrr}} |
||
+ | The original sequel to the game differs greatly from the current sequel. As shown on Jim's YouTube channel, it was to utilize [[Wikipedia:Normal mapping|normal mapping]] to fake a 3D perspective, and be presented in 2.5D (3D on a side-scrolling perspective). [[File:Screen Shot 2013-07-03 at 5.21.26 PM.png|thumb|A capture from the original preview of the 2.5D sequel.|179x179px]] |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*By utilizing the capabilities of C++ and OpenGL, the sequel displays better physics, dynamic lighting, as well as normal and specular mapping to textures. This also allows the game to be more stable than its Flash-based counterpart. |
*By utilizing the capabilities of C++ and OpenGL, the sequel displays better physics, dynamic lighting, as well as normal and specular mapping to textures. This also allows the game to be more stable than its Flash-based counterpart. |
||
− | *Jim also said that characters will have sequenced animations in his post, "[http://www.totaljerkface.com/news.php?id=63 I EXIST]". |
+ | *Jim also said that characters will have sequenced animations in his post, "[http://www.totaljerkface.com/news.php?id=63 I EXIST]". [[File:923460_366792876763471_226193526_n.jpg|thumb|232x232px|Wheelchair Guy in the original sequel.]] |
− | [[File:923460_366792876763471_226193526_n.jpg|thumb|232x232px|Wheelchair Guy in the sequel.]] |
||
− | |||
− | {{Clrl}} |
||
− | == |
+ | ==Videos== |
− | [[File:Happy Wheels sequel early progress|thumb|left|348x348px|Early progress to the sequel, featuring [[Wheelchair Guy]] and multiple [[Meteor|meteors]].]] |
+ | [[File:Happy Wheels sequel early progress|thumb|left|348x348px|Early progress to the old 2.5D sequel, featuring [[Wheelchair Guy]] and multiple [[Meteor|meteors]].]] |
[[Category:Game Development]] |
[[Category:Game Development]] |
||
[[Category:Games]] |
[[Category:Games]] |
||
− | [[Category:Jim Bonacci]] |
||
− | [[Category:Future]] |
||
[[Category:Sequel]] |
[[Category:Sequel]] |
||
− | [[Category:Second]] |
||
[[Category:Happy Wheels]] |
[[Category:Happy Wheels]] |
||
[[Category:W.I.P]] |
[[Category:W.I.P]] |
||
− | [[Category:Physics]] |
||
− | [[Category:3D]] |
||
− | [[Category:Third Dimension]] |
||
− | [[Category:Worked on]] |
||
− | [[Category:Soon]] |
||
[[Category:Detailed]] |
[[Category:Detailed]] |
||
− | [[Category:Dynamic Lighting]] |
||
− | [[Category:Lighting]] |
||
[[Category:Detail]] |
[[Category:Detail]] |
Revision as of 09:29, 23 September 2019
This article is about an upcoming feature or contains information about one. | (Edit | Similar) |
Added information should have verifiable sources, as otherwise it may be deleted. After the release of the feature, this article may require some heavy rewriting; Only remove this template once those changes have been made. |
The Happy Wheels Sequel, commonly referred to as Happy Wheels 2, is the sequel to Happy Wheels that is currently in production. Jim Bonacci has stated that, unlike the original game, the player will be required to download the game. He has also stated it will cost around $5 - $10 to create levels, although nothing has been confirmed. Rather than Flash, the game is being programmed in C++ and uses OpenGL for rendering. Like the original, it will be presented in a cartoon-like style.
Not much is known on the sequel, as Jim has stated he would rather release a final product as opposed to showing the various stages of development. However, various information on features in the sequel has been discussed by Jim on the Happy Wheels Discord server. The game is set to be released some time in the year 2020 or 2021, will be free to play and will work on both Windows and Mac operating systems.
Original 2.5D Sequel
The original sequel to the game differs greatly from the current sequel. As shown on Jim's YouTube channel, it was to utilize normal mapping to fake a 3D perspective, and be presented in 2.5D (3D on a side-scrolling perspective).
Features
- By utilizing the capabilities of C++ and OpenGL, the sequel displays better physics, dynamic lighting, as well as normal and specular mapping to textures. This also allows the game to be more stable than its Flash-based counterpart.
- Jim also said that characters will have sequenced animations in his post, "I EXIST".