(Adding categories) |
|||
Line 6: | Line 6: | ||
==Features== |
==Features== |
||
− | Being made in various platforms such as C++ and OpenGL, the new version of Happy Wheels will allow for much more advances than Flash can offer, it will feature dynamic lighting, better physics, and more features that can be used.[[File:Screen_Shot_2013-07-03_at_5.21.26_PM.png|thumb|360px|Things can also |
+ | Being made in various platforms such as C++ and OpenGL, the new version of Happy Wheels will allow for much more advances than Flash can offer, it will feature dynamic lighting, better physics, and more features that can be used.[[File:Screen_Shot_2013-07-03_at_5.21.26_PM.png|thumb|360px|Things can also look "wet" in the sequel.]][[File:Screen_Shot_2013-05-05_at_4.10.56_PM.png|thumb|left|The new meteor, notice the dynamic lighting (warm light on the left, and cold light on the right).]] |
[[Category:2013]] |
[[Category:2013]] |
||
[[Category:Game Development]] |
[[Category:Game Development]] |
Revision as of 16:07, 16 July 2013
Template:Upcoming CharacterThe sequel, commonly called Happy Wheels 2, is the next version of Happy Wheels that is currently being made. Jim said that it will be downloaded, rather than being played in-browser, and will cost around $5 - $10. The game is being made using C++ and OpenGL, rather than Flash, with 3D models being created in Sculptris. The game will be presented in 2.5D (3D on a side-scrolling perspective).
Not much is currently know about the sequel (or reboot), but Jim is working hard to get it in a good enough state to release.
Features
Being made in various platforms such as C++ and OpenGL, the new version of Happy Wheels will allow for much more advances than Flash can offer, it will feature dynamic lighting, better physics, and more features that can be used.